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Thomas Atchley
Thomas Atchley
Principal Real Time VFX Artist
Los Angeles, United States

Summary

I am an FX artist who is devoted to his craft and am always looking to the cutting edge to hone my skill. My personality keeps me driven to push myself into new learning opportunities, implement the cutting edge into my work and mesh within a team. I am confident in my work, my eye for the craft and am well prepared to shoulder substantial responsibility in a project.

Skills

Fluid SimulationReal-time VFX

Software proficiency

After Effects
After Effects
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Unreal Engine
Unreal Engine
V-Ray
V-Ray

Productions

    • Video Game
      Callisto Protocol
    • Year
      1960
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Spellbreak
    • Year
      2021
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Crash Bandicoot 4 It's About Time
    • Year
      2020
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Black Ops: Cold War
    • Year
      2021
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Rocket League
    • Year
      2016
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Solar Ash
    • Year
      1960
    • Role
      Senior VFX Artist
    • Company
      Beyond-FX
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      VFX Artist
    • Company
      343 Industries
    • Video Game
      Black Ops 4
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Treyarch
    • Video Game
      God of War
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Sony's Santa Monica Studio